Fool Me Twice
Nothing’s better than gaining 160ms per frame just by toggling a few checkboxes. Well, maybe gaining 200ms is better, but that’s not the point. In December 2021, I reviewed a first-person shooter mobile game from a well-known franchise. The game is developed for iOS and Android and uses Unity’s new Universal Rendering Pipeline (URP). The game suffered from long frame times on low- and mid-end Android devices; on average, the frame time was 200ms, which translates to 5 frames per second....