<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Claude-Code on Tales of a Game Dev</title><link>https://wessam.dev/tags/claude-code/</link><description>Recent content in Claude-Code on Tales of a Game Dev</description><generator>Hugo -- 0.154.2</generator><language>en-us</language><lastBuildDate>Mon, 13 Jul 2026 16:18:43 +0300</lastBuildDate><atom:link href="https://wessam.dev/tags/claude-code/index.xml" rel="self" type="application/rss+xml"/><item><title>Your Multi Agent Pipeline Not Slow Because of the Model</title><link>https://wessam.dev/posts/multi-agent-pipeline-not-slow-because-of-the-model/</link><pubDate>Mon, 13 Jul 2026 16:18:43 +0300</pubDate><guid>https://wessam.dev/posts/multi-agent-pipeline-not-slow-because-of-the-model/</guid><description>I timed my Claude Code multi-agent pipeline at 22 minutes and blamed the model. The real bottleneck was dispatch count. Seven mechanical fixes that cut it, backed by a real Suhail run.</description></item></channel></rss>