<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Orchestration on Tales of a Game Dev</title><link>https://wessam.dev/tags/orchestration/</link><description>Recent content in Orchestration on Tales of a Game Dev</description><generator>Hugo -- 0.154.2</generator><language>en-us</language><lastBuildDate>Wed, 29 Jul 2026 15:26:22 +0300</lastBuildDate><atom:link href="https://wessam.dev/tags/orchestration/index.xml" rel="self" type="application/rss+xml"/><item><title>Your AI Subagents Are Lying to You: 4 Silent Failure Modes</title><link>https://wessam.dev/posts/ai-subagents-silent-failure-modes/</link><pubDate>Wed, 29 Jul 2026 15:26:22 +0300</pubDate><guid>https://wessam.dev/posts/ai-subagents-silent-failure-modes/</guid><description>Subagents fail in both directions: dead agents that report nothing and finished agents that report catastrophic failure. Four real failure modes from a sweep that replaced 317 hardcoded colors, and the cheap Bash gate that catches all of them.</description></item></channel></rss>